Docs/General Info

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Spawn IDs[edit | edit source]

Control what spawns from an object

Value Spawns
-1/Default Nothing/default object
0-49 Blue Coin
100 Coin
200 Red Coin
777 Shine Sprite
1000 Bananas
1001 Durian
1002 Papaya
1003 Pineapple
1004 Coconut
2000 1-Up Mushroom (Following)
2001 1-Up Mushroom (Avoiding)


Mimic Boo Values[edit | edit source]

Control what MarioModokiTelesa copies

Value What?
0/Default Fake Shadow Mario
1 Coin
2 Red Coin
3 Blue Coin
4 Bananas
5 Durian
6 Papaya
7 Pineapple
8 Coconut
9 1-Up Mushroom (Model = mashroom1up.bmd)
10 Wooden Box (Textures do not work)
11 Wooden Barrel (Textures do not work, Model = woodbarrel.bmd)
12 Male Pianta (Textures do not work, model shows up as mess)

Wire Trap Values[edit | edit source]

Behavior[edit | edit source]

Value Behavior
0 Back and forth
1 Spawning
2 Following
3+ Static

Color[edit | edit source]

Value Color
-1 Red
0 Blue

Movie IDs[edit | edit source]

ID Movie
-1 EX128x144_q0.thp
0 stolenpeach.thp
1 openingA.thp
2 NozuruA.thp
3 oopeningBA.thp
4 kagemario.thp
5 stolennozuru.thp
6 pakkun.thp
7 MechaKuppa.thp
8 KuppaJr.thp
9 Entrance.thp
10 demogeso.thp
11 bath.thp
12 autodemoA.thp
13 openingBC.thp
14 epilogue.thp
15 staffroll.thp
16 omakeA.thp
17 omakeB.thp
18 NozuruB.thp
19 openingBB.thp

Timing Methods[edit | edit source]

For switch objects, 12 = 1 second

For most other things (SPC functions, CameraMapTool etc.) 120 = 1 second