Development/Spaceworld 2001

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Todo = Unfinished ! diffrence are to complet add audio, add map diffrence, add better video trailer (the 4k video and ign recording)

The Spaceworld 2001 were the first time were the next mario 64 successor present as "Mario Sunshine" were shown. Shigeru Miyamoto defended the press from making photos and video of it but this did not prevent 4 versions of the video to exist with varying qualities (whether from IGN, Gamerweb and other archive). In retrospect, everything is very different from what came out. Especially the maps that are designed differently and the game is really far from being finished. This is the first time that we can put our eyes on a particularly mysterious object for the time, a machine that is not show for the video because the developer knew that it was too early.

The differents[edit | edit source]

Visualy[edit | edit source]

  • In the first scene, you see just see behind mario, the Ice cream cart that is even remain unused from the game
  • you also see a soccer ball that also remain unused in the final game, the only diffrent is he seem to appear orange in the video
  • A strange enemy also appears, this is the Hinokuri, a giant Stu that walk a lot and don't attack much, he has a third eye on the head to beat him. He his still in the final game but unused and different as the video, he is not adapted to work properly in this version of the game.
  • hinokuri is accompanied to a creature that seem to be a tiny hinokuri, it could be the early design of the strolling stu a an early design of the creature that come out goops. maybe if Hinokuri was in the final game, he would look like the strolling stu.


The Music and the audio[edit | edit source]

The music, you all know it... But some different are present

  • The Super Mario bros intro, it's missing from the game but a diffrent version of this one are show in a prewiew CD. Because of the sound quality of the spaceworld version, the difference is hard to really point out, but the CD version has definetly a drum that the other one does not have, both version seem to have an alto saxophone as a bass and maybe a soprano saxophone as melody maybe if the spaceworld one seem to be cheesier and louder. The spaceworld intro seem to have extra instrement such as one violin or a choir but it is really not sure.
  • The song itself is quite the same except the accordian at one of the last part of the song seem to have a diffrent sound, a kind of "rusty" or "artificial" sound who could come from a Roland device from that time. In the know song, the accordian sound more convincing.

Audio[edit | edit source]

If you imagine the video without the music, you hear a quite game with a portion of sound that remains not so different.

  • Mario voice is the same, but missing sometime when he jump and when he wipes his forehead
  • Footstep sound are missing and the wall jump sound too.
  • Hinokuri has some step sound, those sound still exist in game but never seem to play when he his spawn in the final game, likely because the game engine has changed and the sound not compatible with it.


Dolpic Town[edit | edit source]

Delfino Plaza wasn't always the same hub world we know and love, however, the overall concept went unchanged over the course of development. Much of the early plaza lent it's important concepts to the final game, but we can catch glimpses of unused concepts here and there, as well as an early variant of Ricco Harbor in the distance.

Screenshots[edit | edit source]

Bianco Hills[edit | edit source]

Vastly different to what we ended up with in the final game, this iteration of Bianco Hills is much closer to a small town like the plaza than it is to a rural village. This version of the stage is an odd hodgepodge of elements, including only one windmill, power/telephone lines, suburban-like houses, a swimming pool, and of course, Tramplin' Stu.